• Paris France

Mathias Chataignier

  • Paris France

Professional Status


About Me

Hello and welcome to my online resume and portfolio.


Creation date
07 oct. 2014
Creation date
11 oct. 2012

The world of George R. R. Martin's famous series opens further to reveal a new chapter of the story, written under supervision of the author! Travel familiar locations and meet recognizable characters as you take on the roles of two former soldiers of Robert's Rebellion who have made choices that led them in different directions.

Creation date
07 juin 2012

AttracTouch was a project developed over 4 months with a team of 6 persons. It was created for ENJMIN, French national school of video games and interactive media. The goal of the game is to direct particles from the starting point to the end using your fingers as attraction points.

Creation date
31 mars 2010


Game Designer - Unannounced project

Since May 2017
Responsibilities completed
  • Design and balance of all gameplay features : 3C, AI, interactions, skills, UX, etc. (Unreal Engine 4)
  • Supervision of two game designers / QA testers

Main Game Designer - Styx: Master of Shadows (PS4, XB1, PC)

September 2012 to October 2014
Responsibilities completed
  • Design and balance of all gameplay features : 3C, AI, interactions, skills, UX, etc. (Unreal Engine 3)
  • Prototyping core gameplay and AI basics (Kismet script)
  • Ping Award 2014: best french game on consoles
Responsibilities completed
  • Improvement proposals, balance, difficulty curve, QA tests, polish of cutscenes
Detailed Description
  • partnership with Cyanide
Company website


Combat Designer - Game Of Thrones (PS3, X360, PC)

October 2010 to January 2012
Responsibilities completed
  • Design and balance of player skills, items and stuff, combat situations and allies movement system (Unreal Engine 3)

Student projects at ENJMIN

ENJMIN (National School of Video Games and Interactive Digital Media)
October 2008 to September 2010
Responsibilities completed
  • NowHere (ubiquitous puzzle game)
  • Attractouch (interactive table game, eMagicien 2009: technology price)
  • Pixies Rising (2D tactical RTS)
  • Tactical Industrial Espionnage (2D stealth game)


  • Game design
    Design, creation of new features, prototyping, implementation, tuning and balance, guidelines and test maps.
  • Ergonomics
    Inputs, UX, user flow, feedbacks, tutorials, etc.
  • Level design
  • Playtests
  • Tests QA
  • Unreal Engine 4 (Map, blueprint)
  • Unreal Engine 3 (Map, kismet)
  • Game Maker
  • Office suite
  • Diagrams (Visio, UML, YedGraphEditor)
  • Wiki, MediaWiki
  • XML
  • Photoshop
  • 3DS Max
  • French : mother tongue
  • English : fluent
  • German : practical knowledge



National School of Video Games and Interactive Digital Media
September 2008 to September 2010
Short description

Master's Degree in Ergonomics

Professional Licence of Urban Planning

University of Caen
September 2007 to September 2008
Short description

Urban planning, sociology, geography, urban space development and populations

DUT of Urban Management

University of Caen
September 2004 to September 2006
Short description

Urban planning, psychology, sociology, management


  • Games and video games (all kind)
  • Cinema
  • Mangas
  • TV shows
  • Architecture
  • Soccer
  • Tennis
  • Skateboarding
  • Snowboard
  • Runing
  • Swimming
  • Climbing
  • Esports (top 100 world player on Command And Conquer 3)
  • Science and technology
  • Politics
  • Wildlife
3 others