Experience

Senior Game / UX Designer - VR experiences (HTC Vive)

Open Mind Innovation
Since March 2018
Responsibilities completed
  • Game/UX design and gamification of VR experiences (Unity) based on biofeedback
  • Working with psychologists and neuro/data scientists

AI Designer - Unannounced Project

Ubisoft
May 2017 to March 2018
Responsibilities completed
  • Design of enemies artificial intelligence (perception, behaviors, states machine, feedback and understanding)
Responsibilities completed
  • Design and balance of all gameplay features : 3C, AI, interactions, skills, UX, etc. (Unreal Engine 4)
  • Supervision of two game designers / QA testers
  • Ping Award 2017: best sound design

Main Game Designer - Styx: Master of Shadows (PS4, XB1, PC)

Cyanide
September 2012 to October 2014
Responsibilities completed
  • Design and balance of all gameplay features : 3C, AI, interactions, skills, UX, etc. (Unreal Engine 3)
  • Prototyping core gameplay and AI basics (Kismet script)
  • Ping Award 2014: best french game on consoles
Responsibilities completed
  • Improvement proposals, balance, difficulty curve, QA tests, polish of cutscenes
Detailed Description
  • partnership with Cyanide
Company website

http://www.oforcsandmen.com/

Combat Designer - Game Of Thrones (PS3, X360, PC)

Cyanide
October 2010 to January 2012
Responsibilities completed
  • Design and balance of player skills, items and stuff, combat situations and allies movement system (Unreal Engine 3)

Student projects at ENJMIN

ENJMIN (National School of Video Games and Interactive Digital Media)
October 2008 to September 2010
Responsibilities completed
  • NowHere (ubiquitous puzzle game)
  • Attractouch (interactive table game, eMagicien 2009: technology price)
  • Pixies Rising (2D tactical RTS)
  • Tactical Industrial Espionnage (2D stealth game)